When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. Level 7 or higher Synchro Monsters you control gain 1000 ATK. Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. All Fiend-Type monsters you control gain 500 ATK. If the result is Tails, the following effects are negated until your next Standby Phase: When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. 5). Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. Link Summons of Link Monsters cannot be negated. LIGHT: Play with your hand revealed at all times. When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. When this card leaves the field, destroy that monster. monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. If the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 "Mask Token" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. If you control a Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. You can only activate 1 "Restoration of the Monarchs" per turn. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). You can only use this effect of "Zexal Field" once per turn. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to yourhand. During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. Hang On Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use each effect of "Giant Ballpark" once per turn. Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. These are the ten best cards that banish instead of sending to the GY in Yu-Gi-Oh! When this card on the field is destroyed, destroy all face-up "Nordic" monsters. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. Monsters cannot attack, except Link Monsters. 10. All "Rokket" monsters on the field gain 300 ATK/DEF. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. which is semi-limited - as it gets your deck started. monsters you control with card effects during the turn they are Special Summoned. You can only use this effect of "Triamid Cruiser" once per turn. You can only use this effect of "Dream Mirror of Terror" once per turn. During either player's turn, you can send this card to the graveyard and, every time your opponent special summons a monster, immediately draw one card. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. Increase the Levels of all "F.A." Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. You can only use this effect of "Mount Sylvania" once per turn. This effect is only applied while you control a LIGHT "Dream Mirror" monster. If successful, place 1 Psychic Counter on this card. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. Any battle damage a player takes becomes 1000. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. This card must be face-up on the field to activate and to resolve this effect. You take no battle damage from attacks involving your co-linked monsters. Its effects are negated. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn.
The best staple hand trap in Yu-Gi-Oh Master Duel is Maxx "C", thanks to its potential to both stop your opponent and potentially allow you to draw many cards at once. Shuffle the rest back into your Deck. All "Majespecter" monsters on the field gain 300 ATK and DEF. All "B.E.S." During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. (You can only gain this effect once per turn.) All "Crusadia" Link Monsters on the field gain 500 ATK. When this card is Tribute Summoned, destroy 1 face-down card on the field. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. 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